The first version is a draft
It is not a finished game. Most of the work is the changes after that.
If you have not made a game before, start with one specific idea and expect a playable draft. You describe the game in chat. Chatforce works with state-of-the-art AI models plus our own agent technology to make the code, art, music and sound for your game.
This page is the first session: what you do, what comes back, and what spends chips. The no-code game maker page is the longer comparison with visual editors. The full walkthrough is how to make a game with AI.
Say the place, the action, and the goal. "A cat jumps across rooftops to bring a fish home before the shop closes" is enough. "Make a fun game" is not. You can add a reference image if you have a look in mind.
You choose 2D or 3D when you create the game, so decide the view first. 3D games run in real time and use models, lighting, and a directable camera.
It will be a draft. Play it on a computer and on a phone, and write down the one thing that feels wrong.
After that, you can change it by chatting. Name the change in plain words. An edit uses about 600 chips. You can also arrange levels in the Level Editor, which is custom-made for your game, and tune live values in the Variables tab.
Hosting is taken care of: published games get their own link, can be played without an account, and have no watermark. Every game has on-screen touch controls, so the link plays on phones too, and you can play your games on our mobile app.
| Part | What happens | Chips |
|---|---|---|
| First playable | Built from your description. | Building spends chips. |
| Later edits | You describe a change and Chatforce updates the game. | An edit uses about 600 chips. |
| Friends playing | They open the published link without an account. | Playing a published game leaves your chips as they are. |
| The link | The published game gets its own link, with no watermark. | Hosting is taken care of. |
It is not a finished game. Most of the work is the changes after that.
Chatforce builds what you describe. You have to play it and say what to change.
An edit uses about 600 chips. Ask for one change, play it, then ask for the next.
Building and editing spend chips. Paid plans are listed on the plans page.
No. You describe the game and the changes in chat. The no-code game maker page goes further on that. This page is the first-timer version: what happens, and what it costs.
A playable draft, not a finished game. The first version follows your description. Vague ideas come back generic. Specific ideas come back with a hook you can actually test.
Chips pay for building and editing the game. An edit uses about 600 chips. Playing a published game leaves your chips as they are. Hosting is taken care of: published games get their own link, can be played without an account, and have no watermark.
Published games get their own link that plays on computers and phones, and players do not need an account. You can also play your games on our mobile app. Android is on Google Play, and iOS is coming soon.
You choose 2D or 3D when you create the game, so decide the view first. 3D games run in real time and use models, lighting, and a directable camera.
Write one specific idea, play the draft, then ask for one change.
Start building