You can make a game like Among Us with Chatforce: pick 2D or 3D when you create it, describe the game in chat, and play a first version in about 10 to 15 minutes. Describe it to Chatforce like this: start with one small map, a short list of tasks for the crew, and one or two hidden impostors who can sabotage. Then add the meeting and vote, and say whether you want online play with friends (up to 8 players), bots, or both. Adjust the balance in chat after each round.
Play social deduction games made on Chatforce
Airlock ImpostorsMade with ChatforceA 2D top-down social deduction game on a spaceship. You are randomly Crewmate or Impostor each match, against AI bots.
Prop PanicMade with ChatforceA related hidden-player game: an 8-player online prop hunt where one seeker hunts players disguised as factory props.
What makes social deduction work
Each role needs a clear job. Crewmates finish tasks, and that progress is visible to everyone. Impostors need cover: fake tasks, vents, or sabotage that splits the group. Meetings turn what players saw into arguments. The map should be small enough that players cross paths often, and rounds should be short so a wrong vote is funny, not frustrating.
| Design choice | What to decide |
|---|---|
| Dimension | 2D top-down makes it easy to see who went where. 3D first-person adds tension. |
| Roles | How many impostors per player count, and any special roles. |
| Tasks | Short minigames at fixed spots, plus a shared progress bar. |
| Meetings | Who can call one, how long discussion lasts, and how votes work. |
| Players | Online rooms friends join by link, AI bots, or both. |
Build it in four steps
Map and tasks
Ask for a compact map with five or six rooms and a short task in several of them. Each task should take a few seconds and fill a shared progress bar.
Roles and win conditions
Randomly assign one impostor per round. Crewmates win by finishing tasks or voting out the impostor; the impostor wins by eliminating enough crewmates or by a sabotage that is not fixed in time.
Meetings and votes
Add an emergency button and body reports that call a meeting. Show who is alive, run a timer, and let each player vote or skip. Reveal the result clearly.
Players: online, bots, or both
Ask for online multiplayer so friends join a room from the invite link. If you want it playable alone too, add AI bots that do tasks and vote, the way Airlock Impostors does.
Example prompt: Make an original 2D top-down social deduction game on a lighthouse during a storm. Four to eight keepers repair lamps, pumps, and radios while one hidden saboteur cuts power and locks doors. Anyone can ring the bell to call a meeting, discuss for 45 seconds, and vote. Add online multiplayer rooms friends join from an invite link, plus bots to fill empty seats. Use original characters, art, and music.
Publish and share
Chatforce publishes the game at a shareable browser URL. Friends can play without an account, the game runs in desktop and phone browsers, and published games have no watermark. You own the work. Social deduction is a game for a group chat: send the link and everyone joins the same room. See the multiplayer game maker page for more on online play.
Frequently asked questions
Can I make a direct copy of Among Us?
Use Among Us as a reference for hidden roles, tasks, and voting. Make original names, characters, art, music, levels, and story. Chatforce games should not reuse another game's characters, logos, or assets.
Can friends play together online?
Yes. Online multiplayer works in both 2D and 3D Chatforce games. Friends join from the shared link and can play without an account.
Can it be played alone?
Yes, if you ask for AI bots. Airlock Impostors, made on Chatforce, is a social deduction game played against AI bots.
Related pages: Multiplayer game maker · Make a multiplayer game without coding · Stealth game maker · Top-down overworld maker · How to make a game like R.E.P.O. · 3D game maker · 2D game maker · How to make a game with AI · Browser game maker · Games made with Chatforce
