You can make your own creature collector game with Chatforce by describing it to its AI agents. Describe these mechanics first: catching creatures, a team the player carries, turn-based battles, evolution or upgrades, a map to explore, and trading or online battles with friends.
Chatforce is not affiliated with or endorsed by Nintendo, Game Freak, or The Pokémon Company. Make original creatures, names, characters, art, and music. Do not copy Pokémon.
Play an example
Everpine: Pet Tides by neopsychosis is a 2D creature collector made with Chatforce. You roam fields and caves, battle and summon Tide Spirits, and grow a team.
Start with a map and a small roster
A creature collector needs a place to search and a reason to catch. For a 2D map, start from the top-down overworld maker. The closest RPG maker is the AI RPG maker when you also want towns, dialogue, and exploration. Use the adventure game maker when the journey matters as much as the roster. Dino Island: Survival is another creature survival game made with Chatforce. Treat it as a second reference for original creatures in a place you can walk, then invent your own species.
| Mechanic | What to describe first |
|---|---|
| Catching | How a wild creature appears, and what a successful catch looks like |
| Team | How many creatures travel with the player, and where the rest are kept |
| Battles | Turn order, the actions available, and how a battle ends |
| Growth | Whether a creature evolves or gains an upgrade, and what triggers it |
| Map | The first region, the path through it, and where creatures live |
| Friends | A trade, an online battle, or both, and how each one starts and ends |
Write the catching rules in your prompt
Describe catching, the team, turn-based battles, evolution, and trading in your prompt, and the agents build those rules into your game. A virtual pet is a different loop: one creature you care for, rather than a roster you catch and battle. For original species ideas before you write the rules, start from the game idea generator, then change the names and abilities so they belong to your world.
How to make a Pokémon game of your own
Choose 2D or 3D for the world
Choose 2D or 3D when you create the game, because that choice sets the world for the whole project. In 2D, a top-down overworld can show a route and the creature you meet. In 3D, describe a real-time world with generated models, lighting, and a directable camera so the creature reads against the ground. Online multiplayer works in both. Start with one region, one path, and one wild encounter.
Describe catching and the team
Say how a wild creature appears, what the player does to attempt a catch, and what happens if it fails. Set a team size, such as three, and say where the rest of the creatures are kept. Give each original creature a name, a body shape, and one trait a player can see in battle. Direct the look with art styles and reference images of your own, rather than a screenshot of an existing creature collector.
Specify turn-based battles, then evolution or upgrades
Describe who acts, which actions exist, and how a battle ends. Keep the first battle short enough to finish and understand. Evolution or an upgrade should be a visible change after a condition you name, such as a number of battles or an item the player chooses to use. A creature tactics game and a top-down RPG are nearby references for original battle rules.
Add trading or an online battle, then play the link
If friends are part of the first version, describe a trade or a battle between two players: how it starts, what each person can do, and how it ends. Online multiplayer supports up to 8 players per room. A first playable typically takes 10 to 15 minutes. The finished game plays in the browser at a shareable URL. Friends can play without an account. You own the work, and published games have no watermark.
Example prompt: Make an original adventure where the player explores a dim coastal world with a small team of pocket monsters. The tone is darker, for teens and adults: abandoned harbors, scarce light, and creatures that are uneasy company. The player catches original creatures, keeps a team of three, and fights in turn-based battles. A creature can evolve, or gain an upgrade, after it helps in a set number of battles. Include a map with two regions, a way to trade one creature with a friend, and an online battle for two players. Use original creature names, shapes, characters, art, and music. Do not copy Pokémon.
What it costs
Paid plans start at $20/month, and chip packs start at $5. The same prices are on the pricing page. Join the Creator Program for free.
Frequently asked questions
Can I make a copy of Pokémon?
Chatforce is not affiliated with or endorsed by Nintendo, Game Freak, or The Pokémon Company. Make original creatures, names, characters, art, and music. Do not copy Pokémon.
How do I add creature catching?
Describe catching, teams, turn-based battles, evolution, and trading in your prompt, and the agents build those rules. For a 2D map, start from the top-down overworld.
Can friends battle online without an account?
The game plays in the browser at a shareable URL, and friends can play without an account. Online multiplayer works in both 2D and 3D, with up to 8 players per room. Describe how a trade or a battle starts and ends.
How much does it cost to make one?
Paid plans start at $20/month, and chip packs start at $5. Join the Creator Program for free.
Related pages: How to make a game like Palworld · Games like Undertale · How to make a game like Deltarune
