What is a game template on this page?
A game template here is a starter game prompt for one genre. It names the format, what the player does, and how the game ends, so you can start that prompt in Chatforce and then change it.
Pick a game template and start it in Chatforce. Each card is a game prompt you can read on this page. To tweak a template prompt, change the character, the place, the goal, or one rule before you send it. After the game is playable, ask for one change at a time in chat.
You choose 2D or 3D when you create the game, so pick the format marked on the template. Online multiplayer works in both. The finished game is browser-playable at a shareable URL, and friends can play without an account.
Start this template sends the starter prompt as written. Copy prompt if you want to edit it first. Each card also links an example game in the same genre made on Chatforce, so you can play one before you build your own.

Run and double jump through a few short levels, with coins and a checkpoint on the way to a flag.
Game prompt: Make a 2D side view platformer. The player runs and double jumps through three short levels. Coins mark the safer route, and each level has a checkpoint in the middle. The player wins by reaching the flag at the end of the third level.
Platformer maker · How to make a platformer
Example game in this genre: Zack's Great Escape. A 2D platformer about a teal animatronic bear dashing and wall sliding through arcade levels.

The character runs on its own. The player jumps, slides, and changes lanes until one hit ends the run.
Game prompt: Make a 2D endless runner with three lanes. The player runs automatically, jumps over low obstacles, and slides under high ones. Speed increases slowly. The run ends on a hit, and the score is the distance traveled.
Example game in this genre: Coin Ninja Dash. A 2D endless runner about a ninja crossing rooftops and collecting coins.

Tap for a resource, then buy helpers that keep producing. The first goal is a small set of upgrades.
Game prompt: Make a 2D idle clicker. Each tap adds a resource, and the player spends that resource on helpers that keep producing while the game is open. Show the current total, the amount gained per second, and three upgrades. The first goal is to afford the third upgrade.
Idle clicker maker · How to make an idle game · Incremental game maker
Example game in this genre: Maple Tap Frenzy. A 2D idle clicker about tapping maple leaves and spending syrup on buildings.

Enemies follow a lane toward a base. The player places towers beside the path and earns currency from each wave.
Game prompt: Make a 2D lane tower defense. Enemies walk along one path toward a base. The player places three kinds of towers beside the path and earns currency from defeated enemies. A round ends when the wave is gone or the base loses its health.
Tower defense maker · How to make a tower defense · Lane defense maker
Example game in this genre: Grave Garden. A 2D lane tower defense about placing spirits against waves of the undead.

Move around a small arena while attacks fire on their own. Pick an upgrade as the waves get larger.
Game prompt: Make a 2D top down horde survivor. The player moves around a small arena while attacks fire on their own. Enemies arrive in growing waves. Every so often the player picks one of three upgrades. The run ends when the player runs out of health.
Horde survivor maker · How to make a survivors game
Example game in this genre: Ball Survivor. A 2D survivor game about moving a ball while attacks fire at incoming swarms.

Each run builds a new set of rooms. A key carried out of a run can lengthen the health bar next time.
Game prompt: Make a 2D roguelike. Each run builds a new set of rooms. The player fights through rooms, picks one reward after each room, and loses the run on defeat. A key carried out of a run can be used once to give the next run a longer health bar.
Roguelike maker · How to make a game like Hades
Example game in this genre: Eternal Horde. A 2D roguelike about surviving waves and growing stronger between them.

Steer, accelerate, and drift around one looping track against a few other racers.
Game prompt: Make a 3D kart race on one looping track. The player steers, accelerates, and drifts. Three computer racers share the track. The first to finish three laps wins. Show the current place and the lap count.
Example game in this genre: Turbo Kart Dash. A 3D kart race on a winding track, with drifting and pickups.

Two fighters share one arena. Light attack, heavy attack, and block decide a best of three.
Game prompt: Make a 2D fighting game on one arena. Two fighters use light attack, heavy attack, and block. A round ends when one health bar is empty. The first to win two rounds wins the match. Show both health bars and the round number.
Example game in this genre: Neon Strike. A 2D fighter about chaining punches and kicks against a line of opponents.

Walk a small house, find keys, and hide when a patrol passes. Leaving through the front door ends the game.
Game prompt: Make a 3D horror game in a small house. The player walks through the rooms, finds three keys, and unlocks the front door. A threat patrols the halls. Hiding in a closet pauses the threat for a few seconds. The game ends when the player exits or is caught.
Example game in this genre: The Quiet House. A 3D horror game set in a house.

Read a short story, see a portrait, and pick a reply. Earlier choices change the last scene.
Game prompt: Make a 2D visual novel with four scenes. The player reads dialogue, sees a character portrait, and chooses one of two replies at the end of each scene. The final scene changes based on the earlier choices. Include a title screen and a short ending card.
Visual novel maker · How to make a visual novel
Example game in this genre: A Frail Illusion. A 2D visual novel about a school romance that starts to break down.

Ten multiple choice questions on one topic, with a timer, a running score, and a result screen.
Game prompt: Make a 2D quiz with ten multiple choice questions on one topic. Each question has four answers and a ten second timer. Show the score after every question and a final result screen that lists how many answers were correct.
Example game in this genre: Quiz Clash. A 2D trivia game where friends race to answer questions from one link.

Two to four players roll, move, and race along a shared board. The same link works for online play or pass and play.
Game prompt: Make a 2D multiplayer party board game for two to four players. Players roll a die, move on a shared track, and land on spaces that help or slow them. Friends join from the game link without an account. Also include pass and play on one device. The first player to the last space wins.
Multiplayer game maker · How to make a multiplayer game · Board game maker
Example game in this genre: Dice Dash Derby. A 2D board race where friends roll dice, pick paths, and race to the finish.

Walk a small field, meet original creatures, and fill a team of three through short turn based battles.
Game prompt: Make a 2D creature collector. The player walks a small field, meets three original creatures, and can add a creature to a team of three after a short battle. Battles are turn based: the player picks an attack, then the other creature attacks. A trainer near the exit offers one harder battle.
Virtual pet maker · How to make a game like Palworld
Example game in this genre: Everpine: Pet Tides. A 2D creature collector about meeting spirits, battling, and building a team.

Walk a small island, look around, and bring five scattered objects back to a camp.
Game prompt: Make a 3D exploration game on a small island. The player walks, looks around, and collects five scattered objects. A map marker shows the next object. The game ends when all five are returned to a camp in the center.
3D game maker · Adventure game maker
Example game in this genre: Echo & Arbor. A 3D exploration game about tending plants on an empty alien world.

Slide blocks on a grid to open a path. Four levels, with a move counter on each one.
Game prompt: Make a 2D puzzle game with four levels. Each level is a grid where the player slides blocks to clear a path to the exit. A move counter shows how many moves the current attempt has used. The next level unlocks when the path is clear.
Example game in this genre: Pythagoras Bridge. A 2D puzzle about repairing bridges by solving triangle puzzles.

Notes move toward a line. The player presses a key as each note arrives, and the score tracks hits and misses.
Game prompt: Make a 2D rhythm game. Notes travel toward a target line, and the player presses one of four keys when a note arrives. Hits, early presses, and misses change the score. One short song is enough for the first version.
Example game in this genre: Robot Rhythm. A 2D rhythm game about jumping to the beat and dodging walls.

Place a few rides and a food stall, open the park, and reach a cash goal before the day ends.
Game prompt: Make a 2D theme park tycoon. The player places two ride types and a food stall on a small lot, then opens the park. Guests spend money, rides need an occasional repair, and the goal is to reach a set cash total before the day ends.
Example game in this genre: Coaster Kingdom. A 2D theme park game about placing rides and keeping guests happy.

Guards walk fixed routes with a visible cone of sight. Sneak in, take a key, and leave without being seen.
Game prompt: Make a 2D top down stealth game in a building with three rooms. Guards walk fixed routes and have a visible cone of sight. The player sneaks to a locked desk, takes a key, and leaves through the front door. Getting seen sends the player back to the last doorway.
Example game in this genre: Overdue: Library Escape. A 2D stealth game about sneaking out of a library after it closes.

Control one player on a single field, pass and shoot, and finish a short match against a computer team.
Game prompt: Make a 2D soccer game on one field. The player controls one athlete, passes, and shoots. A computer team defends. The match lasts three minutes, and the higher score wins. Show the score and the time. Online multiplayer can be added so friends join from the link.
Example game in this genre: Street Soccer Stars. A 2D soccer game friends can play from one link.

Move through three rooms, shoot targets that pop up, and finish before the timer ends.
Game prompt: Make a 3D first person target course with three rooms. Targets pop up for a few seconds, and the player aims and shoots them. A timer runs for the whole course. The score is the number of targets hit before the timer ends. Show the score and the time left.
Example game in this genre: Scope & Duel. A 3D first person duel where two players shoot across a small town.

Till a small plot, plant two crops, water them, and sell the harvest to unlock a third crop.
Game prompt: Make a 3D farming game on a small plot. The player tills soil, plants two crops, waters them, and harvests when they are ready. Harvested crops can be sold at a stall. The first goal is to earn enough to buy a third crop type.
Simulation game maker · How to make a game like Stardew Valley · Top down overworld maker
Example game in this genre: Harvest Haven. A 3D farming game about growing crops and building up a village.

Draw from a small deck, play one card a turn, and clear the board before the deck runs out.
Game prompt: Make a 2D card game for one player. The player draws from a small deck, plays one card per turn, and tries to empty the board before the deck runs out. Each card has a number and one simple effect, such as removing a neighboring card. Show the remaining cards and the current goal.
Example game in this genre: Lantern Night Solitaire. A 2D solitaire card game set at a lantern festival.

Two to four players load a boat before a timer ends. Each player has a different job.
Game prompt: Make a 3D co-op game for two to four players. Friends join from the game link, without an account, and load crates onto a small boat. One player drives a cart, one stacks crates, and anyone extra can point out the next crate. The round ends when the boat is full or the timer hits zero.
Multiplayer game maker · How to make a multiplayer game
Example game in this genre: Garden Guard Co-op. A 3D co-op game about defending a garden with friends.
A template prompt is a starting description. Keep the format, then replace one piece so the game is yours. A platformer can change its hero. A quiz can change its topic. A party game can change the board.
Send the edited prompt, play the first version, and name the one thing that feels wrong. "The jump is too short" is a useful next message. A new genre, a new camera, and a new win condition in the same message is harder to judge.
A game template here is a starter game prompt for one genre. It names the format, what the player does, and how the game ends, so you can start that prompt in Chatforce and then change it.
Use Start this template. That opens the Chatforce create page and sends the prompt. You can also copy the prompt, change the words, and paste them on the create page. You choose 2D or 3D when you create the game, so pick the format marked on the template.
Change one part of the template prompt before you send it: the character, the place, the goal, or a single rule. After the game is playable, ask for one change at a time in chat.
Each template is marked 2D or 3D. You choose the format when you create the game. Online multiplayer works in both.
Yes. The finished game is browser-playable at a shareable URL, and friends can play without an account. Say in the prompt if you want online multiplayer. It works in both 2D and 3D.
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